WHAT IS MATALI PHYSICS?

Matali Physics is an advanced, modern, multi-platform, high-performance 3d physics environment intended for games, VR, AR, physics-based simulations and robotics. Matali Physics consists of the advanced 3d physics engine Matali Physics Core and other physics-driven modules that all together provide comprehensive simulation of physical phenomena and physics-based modeling of both real and imaginary objects

Scheme of Matali Physics environment

Multi-Platform

  • Android
  • Android TV
  • *BSD
  • iOS
  • iPadOS
  • Linux (distributions)
  • macOS
  • Steam Deck
  • tvOS
  • UWP (Desktop, Xbox Series X/S)
  • Windows (Classic, GDK, Handheld consoles)

High-Performace

  • Written in native, modern C++
  • Optimized for multi-core 64-bit CPUs
  • Optimized for vector processing
  • Optimized for mobile devices, desktops, TV platforms and game consoles
  • Designed for the latest graphics APIs: DirectX 12, Vulkan and Metal

Rock-Solid Stable

  • Designed for complex physics simulations
  • Compatible with any external math library and container library
  • Supports the optimized multi-platform app programming model
  • Designed with an open intermediate layer available for analysis and modification for every Matali Physics SDK user
  • Introduces specialized, physics engine-based architectural pattern of the application structure
  • Tested in detail in many stages before each release

Full-Featured

  • Integrates physics simulation, graphics, sound and music
  • Composed of dedicated modules that do not require additional licences and fees
  • Supports fully dynamic and destructible scenes
  • Supports physics-based behavioral animations
  • Supports physical AI, object motion and state change control
  • Supports physics-based GUI
  • Supports physics-based particle effects
  • Supports multi-scene physics simulation and scene combining
  • Supports physics-driven sound
  • Supports physics-driven music
  • Supports debug visualization
  • Fully serializable and deserializable

Equipped With

  • Comprehensive SDK
  • Detailed documentation of all APIs
  • Full C++ source code of Matali Games
MATALI PHYSICS PROVIDES:

Powerful physics environment for direct game creation, which supports and boosts your creativity

Comprehensive multimedia solution transforming physics simulation, graphics, sound and music into an amazing experience in your games

High-performance, rock-solid stable, multi-platform group of physics-based/physics-driven technologies simplifying the implementation of your vision

Fully dynamic scenes where you can animate every object, starting from the entire planet through flying cities and mountains, and ending with small particles

Large-scale destruction to diversify gameplay in your games, where in the extreme case the entire scene can be destroyed

Physics-based behavioral animations that allow you to create natural, arbitrary motion sequences without the use of data derived from motion capture systems, and without the need to specify every detail of object's motion

Physics objects that effectively navigate and find their way in a dynamically changing environment without the need to use navigation maps, navigation meshes, predefined motion paths or spline functions

Advanced object motion and state change control through a powerful mechanism of user controllers, a rich set of internal controllers, programmable activation/deactivation strategies, parametric action fields, state machines, neural networks and custom logic

Unified, dynamic lighting, shading and fogging system for fully dynamic and destructible scenes

Totally dynamic volumetric effects optimized for mobile devices, desktops, TV platforms and game consoles, creating a real spectacle of light and shadow

Groundbreaking, next-generation physics-based graphical user interface seamlessly integrating with your game and eliminating the need to use separate GUI systems

Physics-driven sound and music engines designed for completely dynamic, malleable, changeable over time and according to situation musical arrangements, created and streamed in real-time

Advanced, studio-quality, hardware-independent, real-time rendering of music imported from standard MIDI files to make your games stand out from the crowd and always deliver the same amazing music experience to players across platforms

RECENT NEWS
December 18, 2023
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We are pleased to announce that Matali Physics 6.4 introduces Matali Games 6.4. The latest intermediate layer for Matali Physics environment provides advanced examples of object orientation control in 3D space, new types of physics-based GUI controls, flashlight mode, improved "Credits" menu, and more. Compiled Matali Physics Game demo with installer for Windows platform is available for download from the Downloads webpage.
December 18, 2023
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We are pleased to announce that Matali Physics environment starting with version 6.4 is optimized for Apple Silicon-based Macs. The latest version allows Matali Physics SDK users to create advanced, high-performance, physics-based, Metal-based games optimized for Macs with an M1 chip or later. An updated list of all supported platforms, architectures and APIs is available on the Overview webpage.
December 18, 2023
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We are pleased to announce the release of Matali Physics 6.4, the significant step on the way to the seventh major version of the environment. Matali Physics 6.4 introduces a number of improvements and fixes to Matali Physics Core, Matali Render, Matali Content, Matali Sound and Matali Games modules, comprehensive support for the latest versions of supported platforms as well as provides a refreshed Matali Physics Game demo. A detailed list of changes is available on the History webpage.
July 17, 2023
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We are pleased to announce that Matali Physics 6.2 presents parametric action fields and their application to control objects in 3d space. Combined with state machines, custom logic and other functionalities offered by the 3d physics environment, parametric action fields create a powerful solution for implementing effective navigation and wayfinding algorithms as well as complex AI behaviors, including group behaviors, for fully dynamic and destructible scenes where all objects can move, change and transform.
July 17, 2023
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We are pleased to announce that Matali Physics 6.2 brings optimizations for the ASUS ROG Ally console. The latest version allows Matali Physics SDK users to create advanced, high-performance, physics-based, DirectX 12-based or Vulkan-based PC games optimized for the ASUS ROG Ally console and Windows-based handheld consoles. An updated list of all supported platforms, architectures and APIs is available on the Overview webpage.
July 17, 2023
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We are pleased to announce the release of Matali Physics 6.2 with comprehensive support for the Microsoft Game Development Kit (GDK), a set of tools, APIs, extensions, and programing models that can be used across current and future Microsoft Gaming platforms and initiatives. The latest version allows Matali Physics SDK users to create advanced, high-performance, physics-based and DirectX 12-based PC games to the Microsoft Store, where they can be part of initiatives like PC GamePass.
February 27, 2023
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We are pleased to announce that Matali Physics 6.0 presents next-generation physics-based graphical user interface (GUI) seamlessly integrating with your game and eliminating the need to use separate GUI systems. With the latest version of Matali Physics SDK you can easily create windows, buttons, custom controls, where only the physics environment is responsible for their overall processing. Each element of the physics-based GUI can be animated and its properties can change in real time.
February 27, 2023
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We are pleased to announce that Matali Physics 6.0 presents physics-based behavioral animations. The latest version of Matali Physics SDK provides examples of physics objects that analyze surroundings and determine what they see. You do not need to specify every detail of object's motion, giving the animated object the ability to improvise and determine its own actions, of course to a certain extent. In combination with reusable AI algorithms, physical AI, object motion and state change control, multi-scene physics simulation and scene combining, dynamic system of lighting, shading and fogging, dynamic sound and music, you can create games that stand out from the crowd.
February 27, 2023
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We are pleased to announce that Matali Physics 6.0 introduces Matali Synth module, an advanced, modern, multi-platform, high-performance software sound synthesizer for Matali Physics environment. New module is responsible for completely dynamic and malleable musical arrangements as well as studio-quality, hardware-independent, real-time rendering of music imported from standard MIDI files.
Matali Physics 6.0 also introduces other improvements and fixes to all modules, a detailed list of which is available on the History webpage.